OOP stands for or is abbreviated "object-oriented programming."
Many people call OOP an OOPs, which is not correct. The 's' in OOPs does not take any official stand, and the correct acronym does not have an 's' in it; it is just OOP.
Object-oriented programming (OOP) is defined to be a paradigm (a programming style or method of building software) of programming based on the concept of objects, which can contain data (attributes) and methods (functions that operate on the data).
This means OOP, a kind of specific approach in programming where you can organize your code with the help of classes, objects, methods, and attributes.
- Class - It is a template that creates an object; a class is a kind of blueprint that describes how the object will behave and what data it will hold.
- Object - An object is an instance (real object built from that blueprint) of a class, an object that represents a real-world entity such as a car, person, bank account, etc.
- Attribute - Data stored in an object.
- Method - A function that belongs to a class/object that performs an action.
OOP helps make the code easier to maintain, modular, and reusable, and is especially helpful when building a large software system.
OOP is much better than the traditional procedural programming language.
Complete structure and component breakdown of OOP for beginners
- Basic Building Blocks of OOP
a) Class
b) Object
c) Attribute
d) Method - Four Pillars of OOP (Core Concepts of OOP)
a) Encapsulation
b) Inheritance
c) Polymorphism
d) Abstraction - Types of Relationships Between Classes
a) Composition
b) Aggregation
c) Association - Behavioral Concepts in OOP
a) Method Overloading
b) Method Overriding
c) Dynamic Dispatch - Key Characteristics of OOP
a) Modularity
b) Reusability
c) Maintainability - Access Modifiers in OOP
a) Public
b) Private
c) Protected - Foundations of Class Relationships
a) Abstract Classes
b) Interfaces - Design Patterns
A) Creational Patterns
i) Singleton
ii) Factory Method
iii) Abstract Factory
iv) Builder
v) Prototype
B) Structural Patterns
i) Adapter
ii) Decorator
iii) Facade
iv) Proxy
v) Composite
C) Behavioral Patterns
i) Observer
ii) Strategy
iii) Command
iv) Iterator
v) State
vi) Template Method
Advantages of Object‑Oriented Programming
There are many advantages in object-oriented programming, which is very popular among the developers; they work on everything from small scripts to large software systems.- Modularity
The code consists of separate objects or independent classes which enables easy development, testing, debugging and management of each component independently. - Improved Code Reusability
Because of the OOP feature "Inheritance" we can reuse classes and objects across different programs and parts of a program, which reduces redundancy once you write a class. - Maintainability
The code becomes easy to update and maintain because everything is modular, organized, and well structured, and changes made in one part of the code do not affect other codes. - Team-friendly development
Different developers can work on different objects and classes at the same time, which avoids clashes and assigns tasks efficiently. - Enhanced Productivity
Code development speed is accelerated due to clear structure and reusability. - Better Data Security
The OOP concept of "Encapsulation" makes it possible to protect internal details of an object from any unwarranted interactions by putting some access restrictions on them.
It decreases the flow of bugs and protects a class from being detected unnecessarily. - Flexibility
The OOP pillar known as "Polymorphism" exists as another fundamental concept.
The same method can work with different object data types allowing for flexible and extendable code. - Detail Hiding
The last pillar is the "Abstraction" of the OOP concept; in it, the details are hidden, and the focus is only on the essential features of what the object is doing rather than how the object is working. - Structured Coding
Perform the organization of the program by creating classes and objects and the program will perform the tasks- easy design, management of the program, understanding the code, programming (navigating and troubleshooting the code).
Disadvantages of Object‑Oriented Programming
The implementation of object-oriented programming provides numerous benefits yet it becomes disadvantageous when developers fail to use it correctly.If you are working on a small project then procedural or functional paradigms might serve you better. Object-oriented programming serves as a beneficial approach for extensive coding projects that require code reuse and maintenance alongside proper structural organization.
Below are some disadvantages.
- Complexity
Writing code in the OOP concept requires a lot of careful design and planning; even for a small, simple task, a lot of code and structure are required, and even simple problems get overcomplicated.
OOP has classes, objects, encapsulation, inheritance, polymorphism, etc., concepts that sometimes make the program difficult to understand, especially for beginners. - Steep Learning Curve
The learning curve of object-oriented programming proves challenging for new programmers because they need to spend time understanding its fundamental structural concepts and how to create structure also. - Larger Codebase and Program Size
When the OOP concept is used while building a project, it often results in more files, many abstraction layers, classes, and functions, which increases the overall size of the project, and this also affects its maintenance and increases its maintenance cost. - Requires More Skill and Experience
Developers need to understand multiple architectural patterns and best practices to improve their approach to architecture because this knowledge enables them to apply SOLID principles in OOP working.
S - Single-responsibility Principle
O - Open-closed Principle
L - Liskov Substitution Principle
I - Interface Segregation Principle
D - Dependency Inversion Principle
If OOP design is not done properly then it will be very difficult for you to understand and maintain the project; therefore, an experienced person is required for this and because of this the cost of the project also increases. - Slower Performance
Due to the use of OOP, many objects and methods are created and called in the project, and features like dynamic dispatch and abstraction all together impact the runtime efficiency. - Increased Development Duration
Creating and designing systems including class hierarchies and designing structures and relationships requires extensive planning and work. - Not Suitable for All Problem Types
OOP is not appropriate for many problems such as algorithm-focused (e.g., numerical computing, scripting, etc.) or data-driven functional or procedural paradigms are more efficient for these problems. - Encapsulation Can Be Broken
The main work or purpose of encapsulation fails when access modifiers are misused or the design is poor, which easily exposes internal details.
Objects are also unable to manage their own data due to too much dependency on "getter" and "setter". - Overuse or Misuse of Inheritance
The use of excessive inheritance creates rigid and weak code structures.
The excessive use of inheritance results in tightly coupled code which becomes harder to refactor and maintain.
A small modification in the base class can cause damage to the entire project.
Where Are OOP Concepts Used in Real Life? (Simple Examples Explained)
- Banking System
Concepts like class, inheritance, etc., are used, and an account can be made of the parent class and customer details in the child class.
A bank management system has many types of features, like current account balance, customer savings account, check balance, withdrawal, transfer, etc. We can treat all of these as multiple objects that are connected to class.
And the feature of encapsulation assures the security of the customer's account, like balance check, fund transfer, etc.; no one can manipulate or see it without going through the proper method.
Private data members like balance check are accessed via getter/setter methods only. - Mobile Applications or Apps
In applications like WhatsApp and Instagram, concepts of OOP are also used such as abstraction, polymorphism, inheritance, etc.
Every post or message is an object and it can have attributes like name, phone, status, content, etc, and a user can have a class.
Now the app will interact with the different objects using various methods. - Games
The game development industry applies OOP concepts including polymorphism and composition and inheritance to create games such as Candy Crush and PUBG.
In this, the class can be `Weapon`, `Enemy` and methods like move, jump, run, attack, etc., scores, and power-ups are all objects. - Web Development Frameworks
Django (from Python) and Spring (from Java)—all of these are based on the OOP concept; every request, session, etc., are objects, and in MVC (Model-View-Controller) models are classes.
a) Operating Systems
b) Robotics and Automation
c) Enterprise Software (ERP, CRM Systems)
d) Cloud Computing (AWS, Azure, etc)
e) E-commerce Platforms (eBay, Amazon, Flipkart, etc)
f) Automotive Software (Tesla Autopilot)
g) Ride-Sharing Apps (Uber, Lyft)
i) ATM Machine Software
j) Embedded Systems (Smart Devices, IoT)
Summary
Object-oriented programming (OOP) is a paradigm in programming based on objects, data and methods.It organizes code using classes, objects, methods and attributes.
OOP is used in technology companies and software applications, making code easier to maintain, modular, and reusable especially for large software systems.
FAQs
What are the 4 pillars of Object-Oriented Programming
Encapsulation, Abstraction, Inheritance, PolymorphismWhich programming languages support OOP concepts
OOP supports almost all programming languages; some of the popular ones are Java, Python, PHP, C++, C#, Kotlin, Ruby, Swift, etc.Common programming languages that don’t support OOP concepts
Some programming languages do not support OOP concepts, such as C, Bash/Shell scripting, Assembly language, Fortran (older versions), and COBOL (classic).Which language does not support OOP concepts can help developers to choose the right programming language for their goal and project.
When Should You Use Object-Oriented Programming
In general, object-oriented languages are for really big projects, especially where software is required to be worked on by a number of folks in the future or wherein the project is back-formation from newer objects.- Large Project and Team Collaboration
When your project is very big and its size is also very large a big team can work together without any conflicts and assign classes to each member. - Real World Mapping
Displaying real things as objects within a system. - Code Encapsulation and Abstraction
When you do not want to show your main classes, methods, or code to other teams and also want to protect your code, only letting certain parts access it. - System Scalability
The system gains the ability to handle bigger data volumes and users when it grows. - Maintaining, reusing, and extensibility are essential for code
That means writing code that is easy to maintain, reuse and improve as much as possible. - System Integration
Developing a system in which different parts work together.
When Should You Avoid Object-Oriented Programming
Object-oriented programming should be avoided in some cases:- When your project is very simple and small
- When the performance of your code is important
- When you don't need unnecessary complexity
- When your problem can be solved in a better way by using functional or procedural language
Can you learn OOP without prior coding experience
Absolutely! Learning object-oriented programming requires no prior coding experience but you need to understand these fundamental concepts below first- Basics - variable, conditional statement, loop and methods, functions.
- Choose a beginner - friendly language like Python.
- Then come to OOP - class, object, attribute, method, encapsulation, inheritance, polymorphism and abstraction.
Does JavaScript Support Object-Oriented Programming
Concept | JavaScript Support | Description |
---|---|---|
Object | Yes - added in ES6 | Everything from arrays to functions can be treated like objects. |
Class | Yes - added in ES6 | They offer a cleaner way to work with constructor functions and prototypes. |
Inheritance | Yes | JavaScript implements prototypal inheritance but its class syntax provides a familiar interface to developers who know other programming languages. |
Encapsulation | Achievable | Usually done with closures or by using private fields (like #field) inside classes. |
Polymorphism | Supported | JavaScript's dynamic typing allows different objects to share method names and override behaviors. |
Abstraction | Partly | The lack of formal support through interfaces does not prevent abstraction from being managed through modules, functions and patterns. |
Design Pattern | Common | Many popular patterns like Singleton, Factory, and Observer are regularly used in JavaScript projects. |
*Note: "Simpler syntax" = syntactic sugar (easier way to write existing features).
What are some common mistakes to avoid when using OOP in real projects (Common Pitfalls)
The implementation of object-oriented programming in real projects leads developers to encounter multiple standard challenges which create obstacles for project maintenance and understanding and scaling.- Overusing Inheritance or Too Much Inheritance - The excessive use of inheritance leads to unmanageable hierarchies.
- Poor encapsulation - The practice of poor encapsulation results in too many getters and setters.
- Improper Use of Abstraction - The improper application of abstraction occurs when developers abstract too early or too generally without identifying a specific need.
- Not Using Polymorphism Effectively
- God classes/God objects - A God class or God object exists when one class or object takes on excessive responsibilities.
- Tight Coupling - The dependency between classes becomes too strong when they heavily rely on specific implementations of other classes.
- Ignoring SOLID principles
How Long Does It Take to Learn Object-Oriented Programming
2-3 months to learn object-oriented programming for beginners and 2-4 weeks if you have prior coding experience, and 3-6 months of steady practice to mastery with SOLID principles.Is Python Truly Object-Oriented or Multi-Paradigm
Python is not a completely object-oriented programming language like JAVA or Ruby; it is a multi-paradigm language that also supports procedural and functional programming paradigms.Everything in Python is an object. Integers, modules, functions, and even strings are themselves objects.
You can easily write code in Python without defining a class; for example, many Python scripts use functions and modules alone, bypassing objects altogether.